For years I have talked and conversed with many of my friends on how I view Klingon personas and Klingon Fandom. I have compiled a list of statements on how I think Klingons and Klingon Organizations should run. I in no way presume that I have the power to make all of Klingon Fandom dance to my Imperial Tune; the intention of the Ten Klingon Theses is to elicit introspection in one’s Klingon persona and organization and evoke a healthy discussion on Klingon Fandom as a whole.
Kevin Howard playing:
Captain Kurgar
IKS Kotar
Krios Sector
http://www.kriosiansplayers.comTen Klingon Theses1. No Klingon group, organization or club shall have at the top of their ranks the position of Emperor or Chancellor. Those positions shall be saved for characters of the Star Trek shows. Any organization that currently does should retrofit them in said organization and replace those titles with others of military or political importance of their choosing.
2. No one in Klindom shall claim “epetai” of any FASA made Family Line from the supplement Klingon Intelligence Briefing. Those Family lines are too universal in fandom and far too many have claimed leadership of said houses.
They are as follows:
Major Family Lines:
Drexa, Reshtarc, Simparri, Subaiesh, Urussig
Minor Family Lines:
Dok’marr, Hurric, Juriss, Limmri, Pallara, Solazarn
Anyone’s character that claims epetai status for one of those families should retrofit that character to the level of zantai and then speak for all family interest in the organization the character resides in. A NPC (Non Player Character) name shall be made for the epetai of the major and minor FASA lines, (which should be designed by the players whose character use to claim epetai).
3. Klingon types should be limited to what has been seen in the shows and accepted game supplements. Imperial (with cranial ridge) should be vastly predominant, followed by augments/fusions. Far fetched or implausible Klingon half-breeds or fusion should be avoided at all costs. Genetics of an implausible type Klingons should be decontaminated.
4. Klingon vessels shall not be of the super or ultimate weapon type. Vessels should adhere to the constructs of normal Klingon vessels yet allowing for plausible variations/modifications that are consistent within the Empire. Uber-vessels should be retrofitted to some sort of believability or destroyed, so a new vessel can take its place.
5. The John M. Ford/FASA way for Klingon names/surnames and the way Klingon names are presented in the shows shall hence force be amalgamated.
Example: Kohn epetai-Doe using the John M. Ford/Fasa way of Klingon names shall translate to the way the shows say Klingon names as this: House of Kohn with the Family Line Name as Doe. When Kohn dies and is replaced by his son Karl it would then be the House of Karl and the Family Line Name remains Doe.
6. All Klingon military vessels will use “IKS” in front of it; any using IKV will be updated.
7. A Klingon persona shall be the member of one Klingon organization only; if the player so chooses to be a member of another Klingon organization they should construct an original character for it. Associate membership in other organizations is remotely possible but highly discouraged.
8. No Klingon vessel shall serve in two or more Klingon Organizations at once.
9. Appearance of your Klingon Character should be of upmost importance to you as the player. Wardrobe, prosthetics and makeup should to the best of your ability or the better ability of others that you are in contact with or are in your Klingon organization. The aforementioned statement is tempered with the player’s monetary budget; however one should be aware wardrobe, prosthetics and makeup can be garnered overtime.
10. One’s Klingon persona is a character on the vast stage we call Star Trek Fandom. One should take the time to invent a suitable character to play within. After the character’s inception one should work on the interaction between other character’s and mundane; which might interact with your persona or just be an audience to the theatre. You chose to play a Klingon, so do it; yet always know it is a role you play and at times it is prudent to break character. If one can not handle or perform well enough to be Klingon; Federation types are easy to play and their costuming is easier to find.
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